October 1, 2010
Developing High-Quality Assessments That Align With Instructional Video Games
Authors:
Terry P. Vendlinski, Girlie C. Delacruz, Rebecca E. Buschang, Gregory K. W. K. Chung, and Eva L. Baker
This report investigates the technical quality of an instructional game used to measure student skills for adding rational numbers. The authors discuss the knowledge and item specifications, an initial version of the instructional game based on these specifications, and the technical quality of the assessment. They found that the assessment had high internal consistency and test-retest reliability–Cronbach’s alpha of 0.9 to 0.94. Alignment between the instructional game and assessment items is also discussed.
Vendlinski, T. P., Delacruz, G. C., Buschang, R. E., Chung, G. K. W. K., & Baker, E. L. (2010). Developing highquality assessments that align with instructional video games (CRESST Report 774). Los Angeles: University of California, Los Angeles, National Center for Research on Evaluation, Standards, and Student Testing (CRESST).|Vendlinski, T. P., Delacruz, G. C., Buschang, R. E., Chung, G. K. W. K., & Baker, E. L. (2010). Developing highquality assessments that align with instructional video games (CRESST Report 774). Los Angeles: University of California, Los Angeles, National Center for Research on Evaluation, Standards, and Student Testing (CRESST).